Jessica Cheng is a concept designer who’s currently working on the world renown Call of Duty series of games. A visual developer with experience in animation, vfx, and illustration with a focus on high level art direction. Cheng tackles her work with versatility, efficiency and flexibility while ensuring feasibility. In order to keep her problem solving and aesthetic sharp enough to push the perception of imaginative realism in her free time she experiments with different styles of art. Jessica aims to construct worlds and stories in which players can lose themselves.

Current:        Senior Concept artist at Beenox /Activision

Concept artist from Jan 2017 - Feb 2019

Call of Duty: Modern Warfare (2019)

Call of Duty: Black Ops4


Tarzan and Jane (Netflix)   I   Arc Productions   

Thomas the Tank Engine: Seasons 20/21   I  The Great Race Movie  I   Journey Beyond Sodor Movie  I  Arc Productions  

 Lawbreakers    I   Boss Key  

Stranded Deep   I   Beam Team Games  

 Titanfall Free the Frontier Trailer   I   Playfight/ Respawn  

 Video Game High School 3  I   Playfight/ Rocket Jump


Pixelles : Problem solving in environment design (2019)


Penguin Random House Canada 

KKG Fan Art Tribute book (Charity) 


Small Art for a Big Cause - Light Grey Art Lab

TINY HOMES - Light Grey Art Lab

Dream Arcade, a pixel game collaboration - Light Grey Art Lab

GUTS exhibition - Light Grey Art Lab

Ubisoft Toronto Ubi Gallery Finalist


Email: chengelingart@gmail.com

Twitter: http://twitter.com/chengeling

Instagram: https://www.instagram.com/chengelingg/

Linkedin: https://www.linkedin.com/in/jesscart